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- on soundCheck
- if soundBusy(1) then
- go(#loop)
- end if
- end
-
- on setcursor
- set the cursor of sprite 1 to -1
- set the cursor of sprite 26 to -1
- set the cursor of sprite 28 to -1
- set the cursor of sprite 33 to -1
- set the cursor of sprite 5 to [2, 3]
- set the cursor of sprite 6 to [2, 3]
- set the cursor of sprite 7 to [2, 3]
- set the cursor of sprite 8 to [2, 3]
- set the cursor of sprite 9 to [2, 3]
- set the cursor of sprite 10 to [2, 3]
- set the cursor of sprite 11 to [2, 3]
- set the cursor of sprite 12 to [2, 3]
- set the cursor of sprite 13 to [2, 3]
- set the cursor of sprite 14 to [2, 3]
- set the cursor of sprite 15 to [2, 3]
- set the cursor of sprite 16 to [2, 3]
- set the cursor of sprite 17 to [2, 3]
- set the cursor of sprite 18 to [2, 3]
- updateStage()
- end
-
- on indexCursor
- set the cursor of sprite 1 to -1
- set the cursor of sprite 5 to [2, 3]
- set the cursor of sprite 6 to [2, 3]
- set the cursor of sprite 7 to [2, 3]
- set the cursor of sprite 8 to [2, 3]
- set the cursor of sprite 9 to [2, 3]
- set the cursor of sprite 10 to [2, 3]
- set the cursor of sprite 11 to [2, 3]
- set the cursor of sprite 12 to [2, 3]
- set the cursor of sprite 13 to [2, 3]
- set the cursor of sprite 14 to [2, 3]
- set the cursor of sprite 15 to [2, 3]
- set the cursor of sprite 16 to [2, 3]
- set the cursor of sprite 17 to [2, 3]
- set the cursor of sprite 18 to [2, 3]
- set the cursor of sprite 19 to [2, 3]
- set the cursor of sprite 20 to [2, 3]
- set the cursor of sprite 21 to [2, 3]
- set the cursor of sprite 22 to [2, 3]
- set the cursor of sprite 23 to [2, 3]
- set the cursor of sprite 24 to [2, 3]
- set the cursor of sprite 25 to [2, 3]
- set the cursor of sprite 26 to [2, 3]
- set the cursor of sprite 27 to [2, 3]
- set the cursor of sprite 28 to [2, 3]
- set the cursor of sprite 29 to [2, 3]
- set the cursor of sprite 30 to [2, 3]
- set the cursor of sprite 31 to [2, 3]
- set the cursor of sprite 32 to [2, 3]
- set the cursor of sprite 33 to [2, 3]
- set the cursor of sprite 34 to [2, 3]
- set the cursor of sprite 35 to [2, 3]
- set the cursor of sprite 36 to [2, 3]
- set the cursor of sprite 37 to [2, 3]
- set the cursor of sprite 38 to [2, 3]
- set the cursor of sprite 39 to [2, 3]
- set the cursor of sprite 40 to [2, 3]
- set the cursor of sprite 41 to [2, 3]
- set the cursor of sprite 42 to [2, 3]
- set the cursor of sprite 43 to [2, 3]
- set the cursor of sprite 44 to [2, 3]
- updateStage()
- end
-
- on otherFish
- go("Others")
- end
-
- on goBackground
- set the volume of sound 1 to 0
- sprite(48).visible = 1
- sprite(28).visible = 0
- end
-
- on bgdOff
- set the volume of sound 1 to 255
- sprite(48).visible = 0
- sprite(28).visible = 1
- end
-
- on voiceOff
- puppetSprite(11, 1)
- if the castNum of sprite 11 = 22 then
- set the memberNum of sprite 11 to 24
- noVoice()
- else
- set the memberNum of sprite 11 to 22
- withVoice()
- end if
- updateStage()
- end
-
- on noVoice
- set the volume of sound 1 to 15
- end
-
- on withVoice
- set the volume of sound 1 to 255
- end
-
- on startVisibles
- sprite(11).visible = 1
- sprite(48).visible = 0
- end
-
- on visible
- if sprite(9).visible = 1 then
- sprite(9).visible = 0
- else
- sprite(9).visible = 1
- end if
- updateStage()
- end
-
- on raiseAllSound
- set the volume of sound 2 to 255
- end
-
- on lowerSound
- set the volume of sound 2 to 80
- end
-
- on click downSound, upSound
- if stringp(downSound) then
- puppetSound(downSound)
- end if
- this = the castNum of sprite the clickOn
- set the castNum of sprite the clickOn to this + 1
- updateStage()
- repeat while the stillDown or soundBusy(1)
- end repeat
- if stringp(upSound) then
- puppetSound(upSound)
- end if
- set the castNum of sprite the clickOn to this
- updateStage()
- repeat while soundBusy(1)
- end repeat
- puppetSound(0)
- updateStage()
- end
-